Documentation
One-and-Done Pro
The office classic: every tournament, each member picks one golfer, and once you've used a golfer you can't pick him again for the rest of the season. Spend Scottie Scheffler at the Masters and he's gone for the U.S. Open. It's a season-long puzzle about when to use each golfer, not just who's best this week.
Setting one up
- Create a season competition and add the tournaments you want - the majors, the signature events, the whole year.
- In Pick Format choose One-and-done. That pins the rest: one golfer per team, picks made fresh before each tournament, top-heavy season points.
- Set the entry deadline preset like any competition. Members pick from the Schedule page each week; the roster page marks golfers they've already used and won't let them be picked again.
How a week is scored
Your golfer's score to par for the tournament is your team's score for the week, with the pool's missed-cut and withdrawal penalties applied if he doesn't finish (the One-and-done preset uses +10 per missed round for a cut and +15 for a WD or DQ). Teams are ranked within the pool by that score and earn season points by placement - on the top-heavy curve, so winning a week is worth far more than finishing mid-pack. Ties for a placement are broken by count-back (moot with one golfer) and then earliest entry.
Traditional office one-and-done pools score by prize money. Moving Day scores by finish inside your pool instead: it works for every tour and every event, and it means a good pick in a weak-purse week counts exactly as much as one at a major.
The strategy problem
- Burn rate. With, say, 20 tournaments in the season and maybe 12 golfers you truly trust, you'll run out. Map who you'd use where before week one.
- Course fit over form. Horses-for-courses matters more here than in any other format because you only get one shot at each name.
- Differentiate late. If the pool is close, the last few weeks reward a pick nobody else has left.
Read the longer version: One-and-done strategy for a friends' pool.